{"id":1007,"date":"2020-11-23T21:09:40","date_gmt":"2020-11-23T20:09:40","guid":{"rendered":"https:\/\/www.retrocomputing-whv.net\/?page_id=1007"},"modified":"2020-11-23T21:09:40","modified_gmt":"2020-11-23T20:09:40","slug":"c64-superspiele-selbstgemacht","status":"publish","type":"page","link":"https:\/\/www.retrocomputing-whv.net\/?page_id=1007","title":{"rendered":"C64 Superspiele selbstgemacht"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"713\" height=\"1024\" src=\"https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/04\/DATA-BECKER-C64-Superspiele-selbstgemacht-713x1024.jpg\" alt=\"DATA BECKER - Commodore 64 Superspiele selbstgemacht\" class=\"wp-image-292\" srcset=\"https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/04\/DATA-BECKER-C64-Superspiele-selbstgemacht-713x1024.jpg 713w, https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/04\/DATA-BECKER-C64-Superspiele-selbstgemacht-209x300.jpg 209w, https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/04\/DATA-BECKER-C64-Superspiele-selbstgemacht-768x1103.jpg 768w, https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/04\/DATA-BECKER-C64-Superspiele-selbstgemacht-1069x1536.jpg 1069w, https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/04\/DATA-BECKER-C64-Superspiele-selbstgemacht.jpg 1200w\" sizes=\"auto, (max-width: 713px) 100vw, 713px\" \/><\/figure>\n\n\n\n<p>Ein DATA BECKER Buch &#8211; Autor R\u00fcdiger Linden<br>1. Auflage &#8211; Erscheinungsjahr 1985 &#8211; ISBN 3-89011-087-8<\/p>\n\n\n\n<p><strong>Das steht drin:<\/strong><br>Mit diesem Buch wird das Programmieren auch anspruchsvollerer Videospiele auf dem Commodore 64 wirklich leichtgemacht. Neben einer umfassenden Einf\u00fchrung in die Grundlagen der Spieleprogrammierung enth\u00e4lt es ausf\u00fchrlich erl\u00e4uterte Beispielprogramme sowie viele n\u00fctzliche Routinen zur Entwicklung eigener Spiele.<\/p>\n\n\n\n<p><strong>Aus dem Inhalt:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Sprites<\/li><li>Sprite-Editor<\/li><li>Hochaufl\u00f6sende Grafik<\/li><li>Soundprogrammierung<\/li><li>Data-Erzeuger<\/li><li>Basic kontra Maschinensprache<\/li><li>Umwandlungsprogramm f\u00fcr Zahlensysteme<\/li><li>Pink Panther<\/li><li>Labyrinth<\/li><li>Bird<\/li><li>3-D-Autorennen<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.retrocomputing-whv.net\/?page_id=840\"><img loading=\"lazy\" decoding=\"async\" width=\"256\" height=\"136\" src=\"https:\/\/www.retrocomputing-whv.net\/wp-content\/uploads\/2020\/08\/Backspace.jpg\" alt=\"Backspace\" class=\"wp-image-681\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ein DATA BECKER Buch &#8211; Autor R\u00fcdiger Linden1. Auflage &#8211; Erscheinungsjahr 1985 &#8211; ISBN 3-89011-087-8 Das steht drin:Mit diesem Buch wird das Programmieren auch anspruchsvollerer Videospiele auf dem Commodore 64 wirklich leichtgemacht. Neben einer umfassenden Einf\u00fchrung in die Grundlagen der Spieleprogrammierung enth\u00e4lt es ausf\u00fchrlich erl\u00e4uterte Beispielprogramme sowie viele n\u00fctzliche Routinen zur Entwicklung eigener Spiele. Aus dem Inhalt: Sprites Sprite-Editor Hochaufl\u00f6sende<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":840,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1007","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>C64 Superspiele selbstgemacht - Retrocomputing WHV<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.retrocomputing-whv.net\/?page_id=1007\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"C64 Superspiele selbstgemacht - Retrocomputing WHV\" \/>\n<meta property=\"og:description\" content=\"Ein DATA BECKER Buch &#8211; Autor R\u00fcdiger Linden1. Auflage &#8211; Erscheinungsjahr 1985 &#8211; ISBN 3-89011-087-8 Das steht drin:Mit diesem Buch wird das Programmieren auch anspruchsvollerer Videospiele auf dem Commodore 64 wirklich leichtgemacht. Neben einer umfassenden Einf\u00fchrung in die Grundlagen der Spieleprogrammierung enth\u00e4lt es ausf\u00fchrlich erl\u00e4uterte Beispielprogramme sowie viele n\u00fctzliche Routinen zur Entwicklung eigener Spiele. 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